
But once you're trained and ready for war. All valued assets as you balance death and glory on the battlefield. : Actium War RigĬonflict Resolution Solution #3479: Leave them to rest wherever they may fall. With some tweaking, we can peel out the superconductor and produce a personal defense system. Thanks to enemy action, we have a lot of downed warsats. To protect against debris, Golden Age warsats are shielded by a kinetic superconductor that transforms a punch into a charge. Soon you can't put up a satellite without it being shredded by a swarm of junk. Kessler Syndrome occurs when a planet's orbitals fill up with fast-moving debris, which strikes other debris and shatters it in a chain reaction. It is not an AC-DC Feedback Fence and it is not named for any work of pre-classical music. But first: ACD stands for Active Contact Defense. As an Exo, I feel a duty to the machine to convey its original purpose. In order to explain this, I need to explain Kessler Syndrome. With your ground pound, not even supers have a chance of surviving anymore.Īs you can see, Titans have it easy.The Active Contact Defense system uses Warsat hull material to store a retaliatory charge.

The higher you jump to activate the ground pound, the more damage it does. Your super makes you so strong that when you punch the planet, it cowers in fear and creates a ring of instant death to anyone that is not paying enough attention. Getting a melee ability kill will give you your melee ability back and heal you. The only thing that has a chance of surviving is someone in a super, but Titans are the all-around fastest class in the game so you can just run around in circles baiting the smooth brain super until it expires and follow up with a shoulder to their face. Titans have this wonderful ability to sprint for a couple of seconds to charge up an attack that when activated will pull you toward the nearest enemy, completely ignoring the vertical axis (so those jumpy Hunters can not get away), that will kill almost anything in the game instantly. Now you have the build, all you need to do is going around shoulder charging enemies.
DESTINY 2 INSURMOUNTABLE SKULLFORT BUILD CODE

Killing or getting an enemy below half health will increase your melee damage. Getting a melee kill will heal you and give you back your melee ability. Now you have the build, all you need to do is going around punching enemies. Strength is useless since you get your melee ability back from getting a melee kill, melee stonks. Intellect is irrelevant with how many kills you will get. Discipline is not needed when all you need is your fist. Recovery is for the weak and afraid, all you need to do is punch something to heal. Resilience is for fools not running Juggernaut. Mobility is just for those squirmy Hunters. If you have one, wrap your meaty fingers around a shotgun with One-Two Punch.Cram your enormous cranium into the Exotic helmet Insurmountable Skullfort.Make sure your subclass is Arc on the Code of the Juggernaut tree (the bottom one).

You will only need two things for this build but adding the third will dramatically increase your strength.

Out of the three Vanguard members, the only one still alive or relevant in any fashion is a Titan. All three PvP vendors in the game happen to be Titans, do you think this is a coincidence?
